Hi everyone, happy November! We have a list of updates for Crimson Waves, so let’s get started.

First off, if you backed the Kickstarter then you should have received an email about the Pledge Manager, which is essentially Kickstarter’s version of Backerkit, where you’re able to finalize your backer rewards as well as pay for shipping and taxes. Depending on where you live and what you bought, you may have to pay taxes (including for digital rewards). If you didn’t back during the original Kickstarter, you can still back for some tiers & add-ons through the Pledge Manager.

The Pledge Manager will be open for at least another 2 weeks. In this time, please finish filling out the information and double check what rewards you’re getting. Please be aware that some of the add-on rewards are already included in some tiers so you may be getting duplicates if you get certain add-ons depending on your tier.

Next, let’s take a look at the game itself. For Halloween we released an art timelapse of vampire Lucie.

I’ve been scripting more of the game, namely the investigation parts once you’re set down a particular route. Last week I was working on Elm’s sections.

You can see some of this in-engine in this new preview video.

We’re still working strong on the full game with the 4 of us—myself (Ari) as the director & programmer, Runa as the lead writer, Ironnori as the editor, and Dule as the artist. We are aiming for a December 2025 release but if we have to, we may delay the game slightly (Q1 2026) in order to make sure the quality remains consistent throughout the game. As always, we’ll continue doing monthly updates to keep you informed on the progress of the game as well as the shipment of rewards.

This isn’t my first commercial game but it is definitely the largest I’ve directed so far. Thank you for believing in our project! I hope you’ll look forward to seeing more of it next month.

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